Something of which I wish more developers would do. So they’re being as transparent as possible. Which is something they didn’t want to be the case. Still, they felt that perhaps they were taking us, their fans for granted. The world-building alone can take years, and we still don’t know the scope of Witchfire, but this at least tells us what’s going on. It doesn’t help development that Witchfire is going to be a massive game, full of lore and world-building. Mainly because they enjoy the elements of those games and they want to incorporate what makes some so damned good. The Astronauts have been studying some of the more recent rogue-lite games such as Hades, Dead Cells, Risk of Rain, and others. The fear-inducing witchflame aura manifested by witchfires provides will-o’-wisps their favored sustenance.As for what’s taking the game’s development so long, it’s a marathon and not a sprint. Witchfires have the ability to summon will-o’-wisps, but a number of these aberrations usually linger nearby of their own accord. A witchfire might also ally with other hags or witches and even join their covens, but a witchfire is incapable of forming covens entirely on their own. A witchfire might visit villages on the edge of their home terrain to lure away villagers, but always attack victims within earshot to make sure that other villagers hear the screams. These regions are often plagued by will-o’-wisps, which seem to have an uncanny relationship with the resident witchfire. The body at the center of the flames usually resembles the witch’s idealized self-image, regardless of their age and appearance at the time of their death.Ī witchfire often resides in a bog or swamp, which slowly blackens and decays around them. Manifesting as a sinuous form wreathed in sickly green flames, this incorporeal undead forms when a powerful hag or witch dies in agony or rage. The witchfire can’t use Witchflame Kindling for 1d4 rounds. Witchflame Kindling ( fire, necromancy, occult) Requirements A creature within 30 feet of the witchfire burns with witchflame Effect The witchfire’s eyes and mouth glow brightly, and the witchflame on the target creature momentarily burns much hotter, dealing 5d6 fire damage and 5d6 negative damage to that creature (DC 28 basic Fortitude save). These flames deal no damage on their own, but as long as the flames burn, the creature can’t be concealed (invisible creatures are concealed rather than being undetected) and gains weakness 5 to fire for 1 round.įailure As success, but the effect is permanent until removed.Ĭritical Failure As failure, but the creature gains weakness 10 to fire. Success The creature appears to catch fire with sickly green flames. Witchflame (curse, fire, necromancy, occult) Any creature that takes negative damage from a witchfire’s Strike must attempt a DC 26 Will save.Ĭritical Success The creature is unaffected and is temporarily immune to witchflame for 1 hour. Occult Innate Spells DC 28 6th summon entity (will-o’-wisp only) 5th crushing despair 4th invisibility, phantasmal killer 3rd phantom pain 2nd illusory disguise (at will) Cantrips (5th) dancing lights, ghost sound Ranged witchflame bolt +21 (evil, magical, range 100 feet), Damage 2d6 fire plus 2d6 negative and witchflame Melee witchflame caress +21 (agile, evil, finesse, magical), Damage 3d6 fire plus 3d6 negative and witchflame Opportune Witchflame Trigger A creature makes a melee Strike against or touches the witchfire Effect The witchfire makes a witchflame caress Strike against the + triggering creature. HP 125, negative healing Immunities death effects, disease, fire, paralyzed, poison, precision, unconscious Resistances all 10 (except force, ghost touch, or positive double resistance vs. A coven can contain one or more witchfires, but it must also include at least one living creature capable of forming a coven three witchfires cannot form a coven. Str -5, Dex +6, Con +0, Int +3, Wis +3, Cha +6Ĭoven The witchfire adds nightmare, phantasmal killer, phantasmal calamity, and summon entity to their coven’s spells. Skills Acrobatics +17, Deception +19, Intimidation +21, Occultism +18, Stealth +19 Uncommon CE Medium Incorporeal Spirit Undead
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